//==============================================================================
// Promethean_anim.txt
//==============================================================================

//==============================================================================
define Split1
{
    set hotspot
    {
       version
       {
          Visualparticle SFX X Promethean Split1
       }
    }
}

//==============================================================================
define Split2
{
	set hotspot
	{
       version
		{
			Visualparticle SFX X Promethean Split2
		}
	}
}

//==============================================================================
define Split3
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Promethean Split3
		}
	}
}

//==============================================================================
define AtlanteanBirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX X Myth Unit Birth Effect
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		Techlogic none/Alluvial Clay
		set hotspot
		{
			version
			{
				Visual MU X Promethean_birthA
//				tag SpecificSoundSet 0.00 false MinionBirth checkVisible checkOwner
				connect HOTSPOT AtlanteanBirthSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Promethean_birthA
				ReplaceTexture mu x promethean map/mu x promethean upgrade
//				tag SpecificSoundSet 0.00 false MinionBirth checkVisible checkOwner
				connect HOTSPOT AtlanteanBirthSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		Techlogic none/Alluvial Clay
		set hotspot
		{
			version
			{
				Visual MU X Promethean_idleA
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Promethean_idleA
				ReplaceTexture mu x promethean map/mu x promethean upgrade
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		Techlogic none/Alluvial Clay
		set hotspot
		{
			version
			{
				Visual MU X Promethean_flailA
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Promethean_flailA
				ReplaceTexture mu x promethean map/mu x promethean upgrade
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		Techlogic none/Alluvial Clay
		set hotspot
		{
			version
			{
				Visual MU X Promethean_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true   
				tag FootstepRight 0.80 true   
				tag SpecificSoundSet 0.18 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.65 false GiantFootsteps checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Promethean_walkA
				ReplaceTexture mu x promethean map/mu x promethean upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true   
				tag FootstepRight 0.80 true   
				tag SpecificSoundSet 0.18 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.65 false GiantFootsteps checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		TechLogic none/Alluvial Clay
		set hotspot
		{
			version
			{
				Visual MU X Promethean_boredA
			}
			version
			{
				Visual MU X Promethean_boredB
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Promethean_boredA
				ReplaceTexture mu x promethean map/mu x promethean upgrade
			}
			version
			{
				Visual MU X Promethean_boredB
				ReplaceTexture mu x promethean map/mu x promethean upgrade
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		Techlogic none/Alluvial Clay
		set hotspot
		{
			version
			{
				Visual MU X Promethean_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.22 false PrometheanTransform checkVisible 
//-- end auto generated section
				connect HOTSPOT Split1 hotspot
				connect HOTSPOT Split2 hotspot
				//connect HOTSPOT Split3 hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Promethean_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.22 false PrometheanTransform checkVisible 
//-- end auto generated section
				connect HOTSPOT Split1 hotspot
				connect HOTSPOT Split2 hotspot
				//connect HOTSPOT Split3 hotspot
				ReplaceTexture mu x promethean map/mu x promethean upgrade
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		Techlogic none/Alluvial Clay
      	set hotspot
      	{
			version
			{
            	Visual MU X Promethean_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true
				tag GenericSound 0.40 true
//-- end auto generated section
			}
			version
			{
            Visual MU X Promethean_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true
               tag GenericSound 0.40 true
//-- end auto generated section
			}  
		}
		set hotspot
		{
			version
			{
				Visual MU X Promethean_attackA
				ReplaceTexture mu x promethean map/mu x promethean upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true
				tag GenericSound 0.40 true
//-- end auto generated section
			}
			version
			{
				Visual MU X Promethean_attackB
				ReplaceTexture mu x promethean map/mu x promethean upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true
				tag GenericSound 0.40 true
//-- end auto generated section
			}
		}
	}
}